Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Play Mobile Games in the United States Can Earn Cash (katherine li)

According to foreign media reports, Glu Mobile will allow players to win cash in the company's mobile game from next month, different from the Diablo pattern which use cheap d3 gold to buy and sale d3 items, hope this game will be based on cash victory equations for Mobile games industry, increase their income.

This fast-growing mobile game developers say that they have started cooperation agreement with San Francisco, which provides the technique allows players in based on the technology of mobile games to earn real money. Glu Mobile went public in 2007, but has not yet posted to remember to make a profit.

As smart phones and tablet computers becoming mainstream, and bringing the game to a new, wider range of consumers, mobile games industry is rapid development, and attract players with diablo 3 accounts for sale to abandon home console games issued by the publisher electronic arts, etc.

Glu will use Skillz platform to introduce cash games to hunt in the simulation game Deer Hunter Reloaded, the platform is only open to Google's Android operating system (micro blogging). The company's other Android game will login Skillz platform in the second half of the year

In recent years, the cash games have been world winner game on online sites such as King.com, but are only now transferred to the mobile. These games are focused on the games based on the technology of game, such as "Scrabble and Wheel of Fortune, such as different types of pure gambling in the casino games.


Although only Nevada, New Jersey and Delaware states allows online gaming or gambling games, but real money games based on technology of the game in the district of Columbia and 37 states in the U.S. are legal.

Mr Massey said: "we could be with legalized gambling game to achieve the same level of regional and distance for several years."

In terms of mobile games, this is a difficult market, because is difficult to attract users to spend money, play a long time, and always play the same game not caring diablo iii items for sale. Zynga, Glu and other companies are working hard to find sustainable business models, and are testing types of casino gambling game can be a source of revenue.

The U.S. government in 2006 banned online gambling, but the justice department, in late 2011 to clarify its position for some form of online gambling legal in some states unilaterally will pave the way. Industry analysts say that legalizing online gambling to realize wide range may need a few years time.

At the same time, online games become more and more popular in the UK, these games here is legal and profitable. Zynga and Glu has been working with European mobile gaming operators to launch in the UK the real money types of gambling games, such as playing cards.

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Mobile Games are Thriving in the Game Industry (katherine li)

According to the reports from foreign media, the pattern of game industry has not been formed, the mobile gaming industry, in a few short years has accounted for 9% of the total gaming revenues. With industry executives boldly predicted that in the next few years, mobile games will become an important driving force in the game industry, may even become the only driving force.

To me, as a player has diablo 3 account sale and is striving to earn more diablo 3 items for sale, this is good news because we can have rich game experience. To understand how investors see the prospects of mobile games, people only need to look at the Japanese game company GungHo Online Entertainment. It developed only one game, but its share price has increased since last October 9 times, price will quickly catch the decades old Nintendo game company.

From established companies like ea (Electronic Arts) to a rising star such as the tribal conflict (Clash of Clans) game developers Supercell, the size of the video game industry has reached $66 billion, and each game developers are still in the race to develop new games, try to use various methods to attract a new generation of players, this generation of players have more time to mobile devices, rather than on a computer or video games.

In recent years, the industry's development mode is to provide free game first, and then encourages players such as those have diablo iii accounts to consumption through "in-game purchases". Zynga has been improved in its online game this "in-game purchases" system. But, the industry is shrinking fast in the past year, according to attract new players, and encourage them to pay is not easy.


Industry executives say that as a result of the explosion of game industry, the mobile game players today is faced with a lot of choice, therefore they have been spoiled. When apple introduced the iPhone in 2007, there was only one of the few developers. But today, the world has hundreds of developers at Google and apple devices (micro blogging) sell their application on an Android device.

"You can see, the game industry is accompanied by the rise of casual games exploded growth. Because of casual games is easy to develop, need not spend too much cost, but also can attract users quickly. However, users are now bored or dissatisfied, because they don't pay to buy dibalo 3 gold will not be able to qualify." mahoney from Nexon said in an interview.

Currently, consumer spending is still concentrated in the decade's development history of handheld gaming device. However, this kind of situation is undergoing rapid change. In just a few years, mobile game of all revenue in proportion to the revenue has grown to 9%.

Gibeau said "in the next few years, mobile games, if not the only driving force of game industry development, is also extremely important driving force." But, Mr. Gary pointed out that, although many companies have been successful in game industry, but "there are some game company still in the learning stage".

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