Player Voice: What Does Demo Hunter Lack? (katherine li)

The emergence of Diablo 3 shocked the whole game world and many people asked where to buy Diablo 3 account. Warm concern from the players and constantly release official messages, all show players crazy for the diablo series. As a Diablo 3 demon hunter player with many cheap diablo 3 items, this is the voice speak to the point, so let's see what lack the demon hunter?

Today, I mainly talk it from the perspective of scope of powerful skills.

Inaugural demon hunters can not bring much advantage to the team, they can only stand out by the hurt, but now the situation is... Barbarians have size cyclone as the backer, anger enough fierce to hammer the patriarch of the hammer, the resident of eight times panel damage...

Monk with a wide variety of gain skills, blow stronger feeling than a savage; it is one of the necessary professional when take tame work. Occult sciences get a position by group frozen skill, and the royal lawmakers completely under the artillery in a teammate blessing resident.

Witch doctor had push bear flow and added with 1.08 to strengthen fire bat, even 10 pp can kill monsters in a flash. What does Inaugural demon hunters have? Theory of damage too much lost to professional, the theory of team gain is a joke.

Blizzard wants to make inaugural demon hunters use trap to attack a monster, rather than attack with diablo iii items for sale such as bows and arrows, this idea is right.


But you put all the inaugural demon hunters can only use traps all output, I can only say "you head is not water is pouring cement".

Bow and arrow is the essence of the inaugural demon hunter, without the bow and arrow inaugural demon hunters can also called the inaugural demon hunter? I see change is called the practical engineering.

So what do you see 1.08 shot reinforced company, compared with the prior to the revision had 4 times increased, but the inaugural demon hunter players need is this?
We need something you must know: "powerful range of skills". You might say down the hammer bomb or spike traps, but the former is not enough force, the latter is to play with sand in front of the other professions.

"You hate players kite monsters, but you cannot make players are all close output, then what is the differences between melee and ranged"?

Design element in the vector is pretty good, electric ball vector with the AOE effects in low PP is quite good, but in high MP?

Demon hunter is not bad, but in front of the other class it is a little bit less practical. Look for better improvement.

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